Devil May Cry Reboot (DmC)- Stephen Totilo writing for the New York Times. He's Chief Editor at Kotaku.com
The prior four Devil May Cry games needed a desperate reboot. DmC is that reboot, but it takes away from the Japanese feel of the previous games. Gameplay is still the same, but Dante, the main character is now an emo, juvenile, immature devil hunter. His hair is no longer the stylized silver-white of previous games. He looks more grunge youth in his attire. He no longer has the professional look of a bounty hunter.
This does not take away from the game. Totilo's review is informative. It's good at inaugurating people into the fourth installment without a history lesson.
Totilo relates the DmC's story to that of an action movie. This makes sense. Many video games today emulate the formula action movies follow. The protagonist is a chosen one like Dante. That protagonist is put up against impossible odds. Ultimately he is victorious. Totilo only delves partially into that formula. The review focuses on the art of storytelling in an interactive medium. I think that's the perfect way to help skeptics realize that gaming isn't really for kids anymore.
According to his review, DmC illustrates the adult themes throughout the story. The main demons are allusions to what many people would consider evil entities today. Mundus, the archdemon, tries to dominate the world through debt. He even owns a news network anyone could see resembles Fox News. Totilo says that DmC talks about current ills in society, even if the game itself isn't very good.
That's something I can get behind. Art is supposed to comment of society, mimic it, try to change it, and provoke thoughts about it. Even terrible games have that capability. It's good to see developers trying to make a higher art form. It's great to see journalists do close readings of the games they review, and not just explain things away for the uninitiated.
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