Peter Jackson
returns us to Middle Earth in The Hobbit,
the first film in a prequel trilogy to the highly acclaimed Lord
of the Rings films. A fun
frolic for the family, we are greeted with a young, reclusive Bilbo
Baggins (Martin Freeman) who receives a visit from the curious
Gandalf the Grey (Ian McKellan). Soon followed by an adventuring
party of dwarves, Gandalf entices the quiet-life-leading Bilbo on a
grand quest across the world to fight dragons and find treasures.
I
would go on and give you great descriptions of things like the storm
giants and the orc chases, but I am compelled to tell you that I left
the theater feeling empty inside. The entire movie is beautiful, the
clothes, sets, and characters are designed and created to the
smallest details. Really, this is more like a painting of a wizard
on the side of a twenty year old Astrovan than the masterwork cinema
of Lord of the Rings.
It looks nice, but it's still a factory-standard vehicle.
Why
does it feel so standard? The answer lies in the third plot. The
first plot, Bilbo's coming of age journey through Middle Earth to
help refugee dwarves reclaim their home is the main focus of film.
The second plot involves tainted magic of a powerful necromancer that
brings the brown wizard Radagast (Sylvester McCoy) to Gandalf for
aid. The third plot deals dwarf prince Thorin's (Richard Armitage)
unfinished business with the monstrous White Orc. While the first
two compliment each other well and lay the foundations for a
fantastic saga, the third makes the film over complicated and takes
the attention away from an already well-established narrative. In a
film titled The Hobbit,
it's not good when the main character is a dwarf whose history and
motivations are summed up within five to ten minutes of a flashback
sequence.
With
the multiple plots dividing our attention, I can't help but bring up
the film loses focus in multiple scenes. There are wonderful
realizations of beloved moments in J.R.R. Tolkien's novel, don't get
me wrong. The dinner with the dwarves, Biblo's outwitting of the
hungry trolls, and the party's capture by the Goblin King are
beautifully recreated and live up to what I imagined when I read the
book as a boy. Sadly, scenes that feel out of place or over extended
can be easily attributed to the curse of CGI. In one scene that took
to long, Bilbo and the dwarves are on a mountain during a storm.
Titan sized giants of stone, seemingly summoned by the storm, pull
themselves away from the mountains and begin to hurl rocks the size
of small towns. The adventurers are climbing along a wall of the
mountain range when suddenly the area they are standing on reveals
itself to be the body of a giant. In dark, low contrast lighting the
group clings for their life as these mountain beings fight and die.
It's interesting, but the group isn't affected at all by these
events. They jump from one giant to the static mountains without any
error or loss of life, then go in a cave for a nice nap. Spectacle
is not story telling. The same issue arose when the group escapes
the Goblin King. Gandalf comes at the last moment and leads the
dwarves out of the mountain. At first, it was a great escape, but it
became a repetitive computer simulation of dwarves running from
goblins.
Ultimately,
I feel that the goblin cave scenes perfectly describe the entire tone
of the film. Bilbo is on this adventure, being outside of his
environment and discovering the world, while the dwarves plow through
all of their obstacles without being challenged. There is no growth
offered. Now, I've tried to tell myself “It's the first in a
trilogy, it's setting up a lot of ideas that are going to pay off
later,” but that's not what film making is supposed to be about.
With Jackson's first venture into middle earth, The
Fellowship of the Ring, we left
the theater with awe and astonishment. With
a run time of 169 minutes, The Hobbit
takes us through lands of a beautifully crafted world we could only
have imagined before, but when it's over we are left imagining. The
end of the film doesn't complete anything except a failure stand
alone. Audiences should leave a theater wanting more, not needing
more.
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