The
heroic male protagonist is a storytelling staple. He exhibits a paragon’s
virtue in the face of overwhelming adversity and strife. The heroic male then
becomes a symbol for emulation. He transforms into a symbol for a cause or a
nation. The figure has been in tales since humans could start writing. The male
hero is a convention that will never go away in storytelling. It can change, however.
Popular media shifts its storytelling conventions to fit in with the times.
Virtuous paragons and overt “masculinity” are no longer the mainstream. Movies
like Failure to Launch and Knocked Up use comedy to convey males as
inadequate boobs that struggle to get their lives together well into adulthood.
Action and adventure films like, Oz the
Great and Powerful focus on vices for the male protagonist to overcome. Oz,
the male hero is a coward and greedy. He is thrown into a greed fueled quest
and given easily surmountable odds to overcome that barely challenge his
character development. Other pop mediums highlight this culture shift to show
men as immature and addled with vices. Videogames also show a different slant
to what the heroic male protagonist is.
The new male in popular games today are
featured less and less as admirable, virtuous or worthy of emulation. They are
wrapped up in stories that display them as anti-heroes or given nefarious
occupations that masquerade as something altruistic. There are some exceptions
to this new convention, like Nathan Drake of the Uncharted series, there always
are in popular media. Other games that allow you to customize your character’s
sex do not suffer from this new male showcase. The stories in games like Mass
Effect and Fallout are fundamentally the same regardless of sex. Games without
this innate choice that choose to make their protagonist male almost always
make that male a tortured figure with more vice than virtue.
Bioshock Infinite, a recent release,
demonstrates this point perfectly. Booker Dewitt is a boozer, and a gambler. An
entire society views him as an ersatz Anti-Christ. The main mission of the
story is to kidnap a girl to wipe away an outstanding debt. The story’s twists
culminate with Booker finding his true self, and it’s not something positive.
It might just be the first-person shooter genre that forces the male
protagonist into these roles. Another game comes to mind that depicts a male in
the negative. It just happens to be another shooter.
Farcry
3 forces the main male lead into a survival situation that degrades into
revenge as the story progresses. Jason Brody witnesses his brother’s death at
the hands of a pirate psychopath. He meets the political power players on the
island setting that manipulate him for their own goals. He never really has a
personality of his own that is not molded by the other characters. He regularly
engages in drug use. Even worse, he is typecast as a typical American party boy
and adrenaline junkie. He rarely exhibits any sort of redeeming qualities. He
loses himself as the story ramps through escalating ultra-violence when he is
eventually forced to make a choice that results in death. Other games put the
male lead into an occupation that forces them to be monsters.
The Hitman and Assassin’s Creed
franchises each put the male lead into the role of a trained killer. That
occupation is spun as a means towards an altruistic truth. The characters
become death incarnate. Millions of people play these games and are exposed to
strong male characters being death wielding anti heroes. Few main males use
nothing more than their wits, intelligence, and expertises to solve problems or
help people. Games and other popular media demonstrate to people that men are
easily manipulated and morally weak or ambiguous. This is a new paradigm for
the male lead. The male characters in these particular stories are bankrupt
caricatures not worthy of praise. Their actions can be seen as morally
reprehensible, but are primarily there to move action along. In that regard,
these protagonists become mere Mcguffins. They no longer function as relatable characters.
They are just a story device and offer no moral development.
It could be argued that games and movies with
this new breed of male lead are being made solely for the profit motive. The
primary demographic is male so that motive is logical, although there are
female gamers. Writing these characters should not focus on their sex, because
anyone can be morally bankrupt.
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