Edward
Cross
Review
Writing
4-26-13
Injustice:
Gods Among Us
The fighting genre is a unique gaming
platform. Each game centers on juggling and stringing together combos for hits
and damage, but many games have their own spin on that formula. Capcom games,
like the Street Fighter series and some spinoffs, usually play in two
dimensions. Combos happen in that plan at a rapid pace depending on player
skill. The Tekken series is three dimensional. Players can sidestep and feint
blows into either the foreground or backround. Characters can string together
combos over the entire environment. Mortal Kombat has gone through several
revamps over the years and finally found a niche that works. The new games
coming out of NetherRealm studios, the developers, keep their two dimensional
roots that made them successful, while making the stage environments interactive
weapons. It’s a great concept when applied to the makers of Mortal Kombat’s
newest release: Injustice: Gods Among Us.
NetherRealm and Warner Brothers
collaborated on another endeavor using the DC Comics universe as a fighter
platform. This time it actually worked. The previous game, Mortal Kombat Vs DC
Universe, was a flop with boring gameplay and shoddy graphics. It did a
disservice to both franchises. Injustice
perfects the idea of environment as a weapon, and delivers a competitive fighter.
There are some rehashed aspects of
Injustice that are borrowed from other games, like super moves, but they
are not a detriment to gameplay. The new “Clash Wager” provides an interesting
dynamic to combat, and to fighters in general.
The Clash system works as a buffer to
getting steamrolled. Players that lose a round can wager their super meter
against the opponents for generate an effect if they win. Some effects include
things like health regeneration, or attack damager increases. The drawback is
that clashing is a singular use. It’s a nifty idea that changes the flow of rounds
often dictated by lightning fast juggles and combos. Injustice isn’t all about the multiplayer, though. The campaign
story is comic book gold.
Comic book stories often span multiple
characters and their own arcs. Injustice
is no exception. NetherRealm Studios uses what they know and fashioned the
campaign mode like newer Mortal Kombats. Players sample a wide variety of
characters in the campaign. Each has their own contribution to the overall
story. The narrative is also masterfully done. NetherRealm crafted the campaign
with the assistance of DC Comics writers, and it shows. It’s like reading
through a good graphic novel, or watching an episode of Justice League
Unlimited. There’s appropriate action, drama, and intrigue to keep players
hooked and suspenseful. After the story ends, players can choose from a host of
different challenge modes.
There are many trials to choose from that
all encourage players to practice. Survivor mode keeps players at the same
health into upcoming matches, which teaches patience and punishes button
mashers. King of the Hill, a mode usually reserved for shooters, makes an
appearance in Injustice. Spectators
wait until their turn to dethrone the player racking up wins. It’s a great mode
for a competitive game that requires roster mastery. The Star Labs challenges
are all about taking a single character to its full potential which makes it
the ideal mode for players that enjoy that single character focus. All the
characters have gorgeous looks because art direction is at the heart of this
heroic fighter.
Models are stylized according to the “52”
reboot to a core of DC’s recognizable characters. Batman looks more like the
Dark Knight version than the highly recognized 90’s animated classic. Superman
looks alien in his new costume. Wonder Woman dons visible armor and a shield
instead of her normal star-spangled tights, and the Flash looks armored with
Speedforce trails pulsating throughout his body. The environments also look
straight out of a comic. There interactivity flows well when used and nothing
is lost in transitions. The super moves are also done well and add cinematic moments
to fights on par with the legendary summon spells of the Final Fantasy series.
Injustice
is a decent addition to any gamer’s library and a must have for fighter aficionados.
New players might have trouble mastering the learning curve but its not a steep
one because of all the practice modes. Even if you’re a Marvel and not a fan of
DC, the story is compelling and well crafted. The gameplay is addictive and fun
even without knowing much about fighters. All the modes offer great variety. NetherRealm
Studios finally got a great game out of the DC universe.
This game seems like it has potential to be the next Mortal Kombat.
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